Foreword

The release of version 2.8, back in 2018, was a massive milestone

for Blender and brought a lot of attention to the software as a

reliable and accessible platform to create digital content. With a

revamped user interface and the adoption of simple standards from

other graphical applications, you can easily state that it was a

game-changer for many artists and companies.

In Blender 3.0, you find a consolidation of this evolution from the

past years with a more polished user experience and cutting-edge

technologies. We have an impressive Asset Browser for fast reuse

of assets and lots of improvements in the rendering field, with both

Eevee and Cycles getting optimizations from the list of new

features.

Nowadays, Blender is an essential player in several industries with

support from multiple companies like Apple, NVIDIA, AMD, Epic

Games, Intel, Ubisoft, Google, and even Microsoft. All of them

contribute to the development of Blender.

Our purpose with The Beginner's Guide for Blender 3.0 is to

explain how Blender works from the perspective of an

inexperienced artist or someone who wants to become a digital

artist.

We start with the user interface basics and move to other topics

such as 3D modeling, rendering, and animation. Even if you are