Foreword
The release of version 2.8, back in 2018, was a massive milestone
for Blender and brought a lot of attention to the software as a
reliable and accessible platform to create digital content. With a
revamped user interface and the adoption of simple standards from
other graphical applications, you can easily state that it was a
game-changer for many artists and companies.
In Blender 3.0, you find a consolidation of this evolution from the
past years with a more polished user experience and cutting-edge
technologies. We have an impressive Asset Browser for fast reuse
of assets and lots of improvements in the rendering field, with both
Eevee and Cycles getting optimizations from the list of new
features.
Nowadays, Blender is an essential player in several industries with
support from multiple companies like Apple, NVIDIA, AMD, Epic
Games, Intel, Ubisoft, Google, and even Microsoft. All of them
contribute to the development of Blender.
Our purpose with The Beginner's Guide for Blender 3.0 is to
explain how Blender works from the perspective of an
inexperienced artist or someone who wants to become a digital
artist.
We start with the user interface basics and move to other topics
such as 3D modeling, rendering, and animation. Even if you are